The sound quality is impressive, which is of course to be expected for the amount you pay. The Leviathan Mini feels compact, sturdy and heavy and generally inspires confidence with its sleek appearance and solid build quality. The Razer Leviathan Mini is certainly not the cheapest at € 150, but it manages to deliver a good amount of quality for its price. For the price they ask you will of course get bolt quality, if you want a little noise you will unfortunately quickly lose more than € 50. Razer Leviathan Miniīluetooth speakers have been gaining in popularity in recent years, to the point that even the Primark has a selection of Bluetooth speakers. ![]() Last week most of you were interested in the Razer Turret, so I’m going to cover it in a review next week. However, the poll is not binding, sometimes hardware has to be returned earlier, so that we cannot do a review. You can then vote which products you want to see in an extensive review, for example in the hardware corner or in a written review by Sijmon, Roel or Fernando. Hard, Harder, Hardware works quite simply: every week three products are briefly reviewed with a short review. We have a Bluetooth speaker, a mouse that is much too small and a headset that is much too large. Loot River doesn’t have a release date as of yet, but will be available on PC (via Steam) and XBox when it does finally ship.The stereotype goes that Razer sticks an abundance of green LEDs on its products, luckily that is not the case with the three products that we are going to review this week. Loot River is supported in part by SUPERHOT PRESENTS, and it’s really cool to see one successful indie dev support another in the quest to make great, unique games. ![]() In addition to fast-paced, challenging combat and upgradeable items and stats, we also spotted spells, a dodge roll, and what looks like hub world in the trailer and screenshots those of you expecting all the standard Souls-like trappings should find them here. That being said, Loot River is unquestionably being made by and for Dark Souls fans. Clever utilization of tile movement seems key to success in Loot River Sound familiar yet? Loot River’s creators aren’t shy about wearing their influences on their sleeves, but the block-sliding element of the gameplay is unique among Souls-like games, and serves to set Loot River apart as fresh, rather than derivative. It’s an RPG alrightĪs you fight your way down the river, you’ll encounter the usual monsters and bosses, and you’ll also run into fellow travelers who are losing their mind as they die and are reborn over and over. The studio’s previous games - Euclidean Skies and Euclidean Lands - both played with geometry as a core gameplay mechanic, and in creating Loot River, they’re looking to take those concepts and apply them to an action-RPG. Although the small Slovakian studio compares their game to Dark Souls, it’s really FromSoft’s Bloodborne that the game’s art style evokes. But after watching the announcement trailer, I’m sold. Yet that’s exactly what developer straka.studio has done with Loot River, a game that combines the speed and style of Hyperlight Drifter with FromSoftware’s patented Dark Fantasy aesthetic, and then bafflingly tosses puzzle-style block movement into the mix.Īt first glance, Loot River’s feature list reads sounds like it was written by an algorithm that generates popular indie game mechanics: procedurally generated levels, action-roguelike gameplay, puzzles, and dungeon crawling. Standing out amongst all the other pixel-art games and roguelikes on Steam isn’t easy nowadays, and if you were going to distinguish yourself from the crowd, you generally wouldn’t do it by lifting core concepts from already popular games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |